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- #Is there visual basic for mac full
- #Is there visual basic for mac code
- #Is there visual basic for mac download
- #Is there visual basic for mac free
In the end, VS Code is more like "Atom.io" or "Sublime Text" or even Notepad++, than it is like Visual Studio. It's starts up faster, you get to scripting faster, and it gets the job done just fine for a lot of none-engineer types out there. which is why I suspect they keep saying "light-weight".Īnd in that respect, yeah, VS Code is more light-weight. They're probably just looking for intellisense, syntax highlighting, and other standard 'code editor' features (rather than IDE features). But I doubt they're anywhere near reaching that skill level to really care at this point. I think it's lack luster, but I have over a decades experience in enterprise development using Visual Studio. If they ever get to the point where they think VS Code's debugging is lack-luster (which I mean, it's perfectly fine. so they're not even going to really notice that quite yet. they don't even know what debugging entails. Which they've already been informed about. The main thing OP is going to miss out on that they'd get from Visual Studio is better quality debug support. well, you probably write more than just Unity stuff, and you probably already have various IDE's (like xcode, or eclipse, or even visual studio itself), and honestly probably already have your opinions formed about Visual Code vs Visual Studio and have ignored this entire thread.Ĭlick to expand.Well yeah, VS Code isn't an IDE. It's lightweight, easier to get up and running right out the door, the debugger once installed is adequate, but has a steeper learning curve when you want to get to the much more technical side of things. If you're just getting into coding and are really only using Unity. going back to something like that found in Visual Code leaves you wanting. meh.įor a newb starting out whose never really done proper debugging of an application it may seem super powerful compared to tossing 'debug.log' statements everywhere and just guessing at it.īut once you've used a fully featured debugger like that found in Visual Studio. I always found the Visual Code debugger kind of. well then you need to add your own debugger to the editor.
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Then Unity moved to suggesting Visual Studio Community over MonoDevelop and using that debugger. Early on that was the debugger from MonoDevelop and there were Visual Studio extensions that added Visual Studio support. Unity doesn't really have a proper debugger built in and instead relies on the IDE/editor to facilitate that. So Visual Code honestly is a much more light weight alternative since all you're really using it for is "editing". Unity sets up and manages your unity project for you, which means Visual Studio is used primarily as an editor. Unity even does the compiling as opposed to using MSBuild in visual studio. Unity as its own development environment does a lot of the things Visual Studio would have done for you if you were say writing an ASP.Net/WinForms/WPF/WCF/other Visual Studio style project. In Unity you actually won't be using most of the features that Visual Studio gives you. An IDE on the other hand will be much slower to actual startup and run (need more processing power), but has all the tools available right away (faster on the user side). In the end you can expect the editor to be far more light weight to startup and run (actual processing power requirements), but have a lot more steps to get tools like debugging set up (slower on the user side). and rely on those various extensions working with one another especially if you tap into multiple different authors.
#Is there visual basic for mac download
Instead you have to write your own extension, or more likely, download 3rd party extensions off some marketplace. But there's a lot less hand-holding in setting them up, and there isn't necessarily direct support from the language creators. BUT because you can create extensions for the editor, people can write custom extensions that factilitate a lot of the things IDE's have built in. Creating, writing, debugging, building, automating projects are all built into the IDE.Īn editor on the other hand doesn't necessarily do this, but instead focuses on editing code files. The general idea though is that an IDE comes with built in tools that basically help you along the entire development process right out of the box. The difference between an extendible editor and an IDE can get a little gray.
#Is there visual basic for mac full
Where as Visual Studio is a full IDE (I guess "suite" could be a synonym). Visual Code is more an editor that you can add extensions to. Now to talk about VS Code vs Visual Studio.
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#Is there visual basic for mac free
For starters, visual studio community edition (the free one) is available for macOS:
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